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Episode 48

What’s in this week’s podcast:

SPECIAL GUEST: Greg Walker, Motion-Graphics Instructor at NAIT.

Episode. 48

NEWS WITH MATT’S HEAD UP DISPLAY

THIRD-PERSON-SHOOTERS OF THE DECADE

NOW PLAYING UNSCRIPTED

-Featuring heavy discussion on Bioware’s recently released Mass Effect 2 and our special guest voices his “opinionated” views regarding Assassin’s Creed II and Uncharted 2. Plus, our guest has been playing the latest Hannah Montana game (seriously!).

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This Week’s Musical Transitions

(Songs with * beside it can be found at OverClocked ReMix)

LEGEND OF ZELDA FOUR SWORD ADVENTURE — THE ELECTRIC FLUTE*

TALES OF SYMPHONIA — ALTAR PERCEPTION*

MEGA MAN 6 — FORTRESS OF THE KNIGHT*

SHADOW OF THE COLOSSUS — SNOWFALL ON FORBIDDEN LANDS*

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Episode 47

What’s in this week’s podcast:

Episode. 47

NEWS WITH MATT’S HEAD UP DISPLAY

FPS OF THE DECADE

NOW PLAYING UNSCRIPTED

-Featuring discussion on recently released Army of Two: 40th Day and Dark Void.

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This Week’s Musical Transitions

(Songs with * beside it can be found at OverClocked ReMix)

DOUBLE DRAGON — THE SECRETS OF SOSETSUKEN*

KINGDOM HEARTS — ABOVE THE RISING FALLS*

GOLDENEYE 007 — FACILITY (HACKER MIX)*

KILLER INSTINCT — KILLER INSTINCT ENHANCED*

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Episode 46

What’s in this week’s podcast:

Episode. 46

NEWS WITH MATT’S HEAD UP DISPLAY

2010 GAMING PREDICTIONS

NOW PLAYING UNSCRIPTED

-Holiday Edition with games such as Bayonetta, Darksiders, Dark Void, Army of Two: The 40th Day, Dissidia and more.

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This Week’s Musical Transitions

(Songs with * beside it can be found at OverClocked ReMix)

FINAL FANTASY 4 — THE SKIES HOLD NO ANGELS FOR US

FINAL FANTASY 7 — AIRE TAM BREAK

FINAL FANTASY 4 — THE FLYING MACHINE

SECRET OF MANA — SEA SKY

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Splinter Cell Delayed After Poor Year for Ubisoft

By Matthew Dykstra

Ubisoft announced a re-evaluation of their plans for 2010 today after sales reports showed they would miss their goal by more than 20 million, adding that Splinter Cell Conviction will be delayed into April and a new Assassin’s Creed will be released by end of the year.

splinter-cell-conviction-tom-clancy-SC5_screen32

The major change comes after the dissipointing sales of games like James Cameron’s Avatar and several DS games as well as a forseen shrink in the casual market throughout 2010. While Assassin’s Creed II topped sales charts last November, Ubisoft Exective Director Yves Guillemot is concerned that the casual market may not be as lucrative as everyone thinks.

“Despite a number of highly successful titles, such as Assassin’s Creed 2 – which is expected to reach 9 million sell-in units by the end of March 2010 – and Just Dance – our great Wii success during the holiday season – Ubisoft has not met its financial targets,” Guillemot said. “The considerable contraction in the DS market during the year particularly affected Ubisoft, leading to a €160 million, or almost 50%, year-on-year drop in the Company’s casual segment sales.”

“We intend to continue to refocus our development resources on our major franchises and on the Xbox360 and PS3, the two consoles that are expected to see sales growth in games for gamers in 2010.”

So the official word is that 2010 will see console versions of Splinter Cell, Prince of Persia and Assassin’s Creed but the when is up in the air. We’ll know more when Ubisoft releases their official sales figures for the third quarter of 2009-10 in February.

Bayonetta (X360) Review

Review by Anthony Bacchus

Bayonetta is ridiculous. Let’s just get that out of the way. You won’t play a more strange, perplexing and outrageous title in this generation. I’ve played my share of weird games, but nothing could have prepared me for a shape-shifting witch that summons hellish demons from another dimension to destroy angelic creatures with her hair. Yes, with her hair! Bayonetta is the latest from Hideki Kamiya (acclaimed director of such greats as Devil May Cry, Viewtiful Joe and Okami) in which he attempts to create a new next gen successor to DMC. Does he succeed? Hell Yes!

With all that being said, Bayonetta is an unforgettable experience that will wow gamers from beginning to end with it’s stylish presentation, gorgeous visuals and it’s deliciously entertaining combat system.

bayonetta

You play as Bayonetta, the cool titular character that is as much dangerous as she is sexy. She awakens from a 500 year sleep, with no memory of who she is. All she knows for certain is that she’s been cursed to taking down the angels from heaven who manifest themselves as vicious monsters that are bent on killing her. During the course of your adventure, you’ll slowly unravel Bayonetta’s back story and purpose in an ongoing war between light and dark. Sporting a skin-tight outfit, a beehive hairdo and glasses, Bayonetta is not your traditional female heroine and that’s what makes her so much fun to play.

-Graphics-

Boasting excellent next-gen visuals, Bayonetta is a treat for the eyes. The game runs at a wicked 60 fps and each character, enemy and environment are so intricately detailed that you can’t help but feel suckered into the fictional city of Vingrid. Bayonetta herself moves at a brisk pace and every punch and kick animation is smooth and elegant. Smaller details like Luka’s scarf and lighting effects during magic spells are the icing on the cake. The graphics aren’t perfect though. Expect some slowdown during some of the more intense battles with large bosses and there is some screen tearing when exploring the various sections of the city. These minor annoyances aside, this is one beautiful game.

-Sound-

The soundtrack in Bayonetta is interesting and one that screams JPop and could potentially get on peoples’ nerves. However, after spending hours with the game, the music, well, somehow – fits. During combat, the impacts of each and every hit is perfect and when collaborated with the soundtrack, it all sounds refreshing and strangely enticing at the same time. Voice acting is decent, not great. Bayonetta sounds perfectly fine, but the actors for Enzo and Ronin just have to go. I will give props to the catchy rendition of Frank Sinatra’s “Fly Me To The Moon.” Bravo!

bayonetta2

-Gameplay-

Bayonetta is the female equivalent to Dante but comes packed with four equipped guns, katanas, shotguns and pretty much anything a nearby enemy drops. This assorted arsenal is a fantastic addition to the frantic combat system and is where the game truly shines. Bayonetta is the kind of game that can overwhelm any gamer just from simply watching it. The action is so fast-paced that it seems nearly impossible that the game can have a decent control layout. Well put those doubts aside because Platinum Games have created one of the simplest yet deep control set ups in a videogame.

Your usual punch and kick buttons are present, as well as an action button and an evade button. That’s really about it. But it’s the amount of combinations that can be done with these actions that really make it special. Let it be known that this isn’t an easy system to master. Expect to die numerous times on your first play through before the core combat mechanics are fully understood.

Because the game has no block button, you are forced to learn and execute the evade technique which is especially convenient when most of the larger enemies can only be dealt with by dodging. By evading at the right moment, you active Witch Time which allows Bayonetta to move faster than her opponents for a brief amount of time to inflict crushing combos and magic spells. Only about half way through the game was I able to dodge nearly every attack successfully and earn a gold medal or higher after every confrontation. I can go on and on about the combat in Bayonetta and it’s increasingly challenging and rewarding system.

Bayonetta is more than just combat though. During certain sections of a level or after a chapter is completed, you can access The Gates of Hell where you can purchase items, new moves, techniques and weapons. If you’re low on cash (referred to as Halos in the game) you can concoct items through a simple mini-game where health items can be made, as well as offense and defensive support items. It isn’t the deepest of systems, but you’ll be glad it was implemented when the next shop isn’t within distance for some time.

If there is a major setback to the game, it has to be its story and the way it is told. To put it simply, Bayonetta’s story is a jumbled mess. To make matters worse, Bayonetta actually feels like it has a good story to tell but it’s execution is all wrong. There are two kinds of cutscenes in the game that help drive the story along and only of them truly works. The scenes that are all rendered with the in-game engine are amazing. These usually include some incredible acrobatic fight sequence elevated with strong animations, lighting and voice acting. The other cutscene is a static film strip sequence that plays out like a slideshow only with dialogue. These simply do not work and it actually feels like the developers just ran out of money. Often times, the film strips are peppered throughout the normal cutscenes and then are changed back again. An example of this comes early on when Bayonetta and her accomplice, Enzo are driving on the freeway when, without warning, they are forced to drive off the freeway to avoid colliding with a downed airplane. However, as soon as the collision is about to form, we have to witness it through four snap shots before reverting back to the in-game movies. I couldn’t help but feel a little cheated when these sequences would occur.

-Final Thoughts-

In what is already becoming a jam packed year of highly anticipated games, Bayonetta is the first “must buy” game. If you even have the slightest interest in action games, you owe yourself to try this game. This game brought back fond memories of my Dreamcast days when a game like this would be released on Sega’s box every other month. Maybe because Sega published this game was the reason I feel that way, but it does feel like a long lost Dreamcast game. Bayonetta won’t win any awards when it comes to storytelling, but it makes up for it with its awesome combat, style and flair.

*A quick note must be addressed before I go on. There is a lot of debate between the 360 and PS3 versions of Bayonetta and how the PS3 version suffers from performance issues. I can only comment on the 360 version, thus this score relates only to the Xbox 360 version. If UCC News Editor Matthew Dykstra chooses to comment on the PS3 copy, then please do so.*

Rating

A-