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E3 Roundtable: Nintendo E3 Press Conference
0 CommentsPosted by UCC NEWS on June 19, 2010 under Articles, Features, News, Portables, TopStories, Wii
As Sony and Microsoft are only now debuting their own motion control toys, Nintendo seems to have some kind of renowned confidence. They feel like they are leagues ahead of their competition and are moving ahead with new development in games and tech. Last year at E3, Nintendo failed to mesmerize their core fan-base with too much emphasis on the casual gamer. This year however, Nintendo took a dif... more. -
E3 Roundtable: Microsoft E3 Press Conference
0 CommentsPosted by UCC NEWS on June 15, 2010 under Articles, Features, TopStories, Xbox360
In case you haven't noticed, we here at UserCreatedContent like to grade things. Judge them, if you will. As the first if the E3 Press Conferances, Microsoft has the joy of being our first victim (they DID decide to go first) and so we rehash, bash, mock and adore the Kinect-heavy show for setting the bar. But did they set it high enough? Let's find out. 1) Call of Duty: Black Ops Xbox ope... more. -
Thoughts on “Thoughts on Flash”
3 CommentsPosted by Ramin Ostad on May 1, 2010 under Articles, Features, Portables
One local developer, and one aspiring one, kick knowledge about Steve Jobs' open letter about Adobe. By Ramin Ostad After I read Steve Jobs' letter Thursday, I was checking my twitter and saw some discussion about it between Logan Foster, of GameCamp Edmonton (who was on our podcast a few weeks ago, btw), and Kathleen (@guitarkat), a dev in training. So I thought I'd give each of them a call... more. -
3 Reasons You Shouldn’t Skip Kingdom Hearts: Birth by Sleep
1 CommentsPosted by Matthew Dykstra on April 30, 2010 under Articles, Features, Portables, Previews
Before Sora, there were the Keyblade Masters. And they messed things up... with giant keys. Booyea! By Matthew Dykstra As we head into a summer undoubtedly domineered by the Wii (Mario Galaxy 2, Sin & Punishment, Metroid: Other M), I felt it crucial to give another often passed over system some summer love. The Playstation Portable has had a short list of quality titles lately, but Squar... more. -
Comments from the Industry #1: Indie Studios at GDC
1 CommentsPosted by Cory Satermo on April 16, 2010 under Articles, FeaturesWhat was your experience like attending the 2010 Game Developers Conference in San Francisco (GDC)? By Cory Satermo (Files contributed by Ramin Ostad) LOGAN FOSTER, Art Director at MaxGaming (MGT North) & Co-Founder of GAMECAMPEDMONTON: This is the first time I've been there since the global recession. A lot of companies would normally have a booth to show off their technology or their work h... more. -
Interview: GameCamp Edmonton’s Logan Foster
2 CommentsPosted by Ramin Ostad on March 27, 2010 under Articles, Features
Some local game developers want to show the world that RPG's are only the beginning for Edmonton's videogame scene. By Ramin Ostad As a videogame industry follower (re: snob), I always feel some small pride knowing that Edmonton houses arguable one of the best game development studios in the world, that of course being Bioware. But as it turns out, Bioware isn't the only bastion of game c... more. -
3 Reasons Assassin’s Creed II Won’t Suck
1 CommentsPosted by Matthew Dykstra on November 12, 2009 under Articles, Features, PS3, Xbox360
"Memo to Ubisoft: I’M 90% POSITIVE NOBODY CHASED ANYBODY WHEN A HOMELESS GUY DIED." By Matt Dykstra With less than a week until launch, I thought it would be a good time to take another look at Assassin's Creed II. While the original was arguably a leap forward in terms of game development and even story (though that’s probably stretching it), Assassin's Creed was an undeniably fl... more.
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